v8.15
Cost of starting support items increased.
The stream cost of support items lets support players mitigate a pretty senior high school come of punch through potions, which makes trade feel more ineffective than we ‘d like.
Reading: Ancient Coin
Ancient Coin
Relic Shield &
Spellthief’s Edge
COST :
[350 gold]
⇒
400 gold
TWISTED TREELINE
These changes besides apply on Twisted Treeline .
v8.5
Bandit passive removed. Targon’s passive gold increased. Frostfang’s Tribute gold increased. Nomad’s Medallion gold coin reward increased.
We ‘re still seeing non-supports use gold items to ramp up their gold genesis, and the key perpetrator hera is the Bandit passive voice. We ‘re removing it and adding more gold into the existing sources within each detail lineage. eminence : we ‘d considered holding this change for 8.6, but data from the startle of 8.5 shows that it ‘s calm quite necessary, so we ‘re putting it in nowadays .
All Support Items
BANDIT
No long grants aureate when nearby foe minions are killed by allies or when attacking enemy champions
Targon’s Brace and Remnant of the Aspect
PASSIVE GOLD GENERATION :
[2]
⇒
4 amber per 10 seconds
Spellthief’s Edge, Frostfang, and Eye of the Watchers
LOCKOUT
The penalty for killing a minion or non-epic monster nowadays pauses gold per 10 generation in addition to Tribute push-down list coevals
QUEST COMPLETION
Lockout clears upon quest completion, rather than upon upgrading to Remnant of the Watchers
SPELLTHIEF’S EDGE TRIBUTE GOLD :
10 gold ( unchanged )
FROSTFANG & EYE OF THE WATCHERS TRIBUTE GOLD :
[15]
⇒
20 aureate
Nomad’s Medallion and Remnant of the Ascended
GOLD COIN REWARD :
[40]
⇒
45 gold
v8.4
Now with extra movement speed!
Ancient Coin and its upgrades are n’t doing a well as the other gold income items. In particular, they just do n’t offer much during the laning phase. Before, their quest honor was pulling some of that weight, but with that gone it needs something to make it worthwhile early on.
By the way, there ‘s presently a tease where the gold gained from Ancient Coin ‘s pickup is not being reflected in the tooltip which tracks how much amber the detail has accrued, but you even have the gold .
Ancient Coin
MOVEMENT SPEED :
[0]
⇒
5
Nomad’s Medallion
MOVEMENT SPEED :
[0]
⇒
10
Remnant of the Ascended
MOVEMENT SPEED :
[0]
⇒
10
v7.20
Coins restore less mana.
Ancient Coin ’ s mana restore is meant to allow supports to use their abilities frequently, provided they ’ rhenium volition to risk walking into the minion roll to pick up their coins. Odd as it sounds, Coin ’ s mana restore is so generous it ’ mho disincentivizing supports from taking the intend risks. When blue coins are besides potent, supports can afford to miss drops while even having enough mana to stay in lane. Why hazard choose price ( let entirely death ) if you ’ re not evening close to OOM ?
In this regard, reducing Coin ’ s mana regenerate makes the cost of missing a drop higher, since Coin users will need to more systematically pick up their blue coins to stay in lane. That in turn makes it easier for opponents to force Coin users back to free-base, whether due to low health ( they took damage while grabbing coins ) or low mana ( they didn ’ metric ton grab their coins ) .
BLUE COIN REWARD :
[10% (min. 15)]
⇒
6 % ( min. 10 ) missing mana
v7.16
Mana coins restore less mana.
We recently double-buffed the Ancient Coin line by increasing the gold and mana bonuses provided by mint drops, then reworking its quest advantage the follow bandage. These changes left Coin besides potent overall. We ’ ra pulling back on the mana it provides sol supports like Soraka and Sona aren ’ metric ton able to keep their lane partners constantly healthy .
MANA COIN REWARD :
[15%]
⇒
10 % missing mana
v7.14
Quest reward now grants movement speed to approaching allies instead of an early skill point.
While an early skill luff was a unique and fresh reward for Ancient Coin ’ second quest, it besides didn ’ triiodothyronine course up well with what Coin ’ s core users want to do : guide their team into and out of fights ( your Rakans, your Jannas ). We ’ ra replacing it with a more familiar effect that provides supports the means to serve as “ GO HERE ” guideposts for their teammates, giving them the edge when determining where a fight goes down .
REWARD :
Favor upgrades into Emperor ’ s Favor and
[you get an elixir that grants a bonus skill point]
⇒
nearby allies gain 8 % drift speed when moving toward you
v7.13
Coin rewards increased.
The Coin line is underperforming to a reasonably meaning academic degree. Hence, buffs .
GOLD COIN REWARD :
[20gold]
⇒
25 gold
MANA COIN REWARD :
[8% missing mana]
⇒
15 % missing mana
Nomad’s Medallion, Talisman of Ascension & Eye of the Oasis
GOLD COIN REWARD :
[30 gold]
⇒
40 amber
MANA COIN REWARD :
[8% missing mana]
⇒
15 % missing mana
v7.12
barely a few serviceability improvements to the coin neglect mechanic .
PENNY PINCHING :
Champions no long pick up mana coins if they ’ re at full mana
LIMITED-TIME OFFER :
Coins immediately have ocular indicators when they ’ re about to expire
v7.9
While the Targon ’ mho and Spellthief ’ mho lines encourage supports to play an active function in the laning phase ( last-hitting/trading ), Ancient Coin ’ s gameplay consists of “ be in lane ”. We want to make Ancient Coin ’ s rewards less systematically safe, allowing users more ways to show off nice aggression while giving opponents more opportunity to punish mistakes.
Favor update
WAHOO! :
UNIQUE Favor: Nearby enemy minions killed by anyone other than Ancient Coin ’ randomness holder have a prospect to drop either a amber or mana mint to picked up by the Coin user. ( Think Thresh souls. ) After one coin type has spawned, the next spawn is guaranteed to be the early type .
MAGNETISM :
Coin pickup range scales reasonably with champion attack range
GOLD COINS :
20 gold for Ancient Coin, increased to 30 gold for Nomad ‘s Medallion, Talisman of Ascension, and Eye of the haven
MANA COINS :
8 % of missing mana ( minimum 15 mana )
LET’SA GO
Ancient Coin and its upgrades immediately grant +2 aureate per 10 seconds
Supports often lag behind the remainder of their team in experience, denying them access to base stats and skill ranks. Ancient Coin ’ s new quest gives supports a rise to stay competitive in ability ranks, granting them a skill point when they complete it.
Quest rewards
QUEST :
Complete Ancient Coin ’ s request by earning 650 gold through the Favor passive and upgrading to Nomad ’ second Medallion or higher ( progress preserved through token upgrades )
YOUR EMPEROR HAS RETURNED :
Favor is upgraded to Emperor’s Favor on quest completion, causing takedowns on enemy champions to spawn aureate and mana coins
ABOVE AND BEYOND :
On quest completion, gain an Elixir of Skill that immediately grants a skill point when consumed. ( You hush have a soap of 18 skill points per game meaning you ’ ll finish leveling your abilities at floor 17. ) The philosopher’s stone is automatically consumed if no inventory space is available .
v6.13
Early cooldown reduction increased. Talisman of Ascension now builds out of Raptor’s Cloak instead of Forbidden Idol.
For an item that enables explosive initiation, Talisman of Ascension isn ’ thymine giving its users the tankiness they might need to survive contact with the enemy. Forbidden Idol as a part didn ’ triiodothyronine leave much board for defensive stats, so we ’ ra replacing it with Raptor ’ s Cloak – a natural match given its movement travel rapidly passive. Ancient Coin and Nomad ’ south Medallion are besides struggling in lane, so granting them Talisman ’ s CDR a piece early should help them feel better .
COOLDOWN REDUCTION
[0%]
⇒
5 %
v5.22
probably worth a lot
TOTAL cost :
[365 gold]
⇒
350 aureate
FAVOR GOLD GENERATION 3 gold when a nearby enemy minion dies :
4 aureate when a nearby minion dies
v5.10
- “Short story: Ancient Coin’s in a pretty rough spot. Not only does it give less combat stats and less gold than its gold generating brethren (aka you give up a lot of lane presence and don’t get much in return), but Righteous Glory has also gone and stolen Talisman’s premier “push a button and run at them fast” item identity. We’re not going to take away Righteous Glory’s hard-earned… glory, but we’re just bringing some parity to the playground while also giving some more “run at your fast” potential with that lower active cooldown.”
-
- BONUS GOLD : 2 gold per nearby minion death ⇒ 3 gold per nearby minion death
- GOLD COLLECTION RANGE : 1100
⇒ 1400
v4.3
- (NEW) PASSIVE FAVOR: Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.
- HEALTH REGEN: 5 ⇒ 0
- MANA REGEN: +3 mana regeneration
v3.14
- Costs 365 Gold
- +5 Health Regen per 5 seconds
- +3 Mana Regen per 5 seconds
- UNIQUE Passive – Favor: Being near a minion death without dealing the killing blow grants 2 Gold.