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Imagine how a kyd plays with action figures, walking them along, and you get the ideaAt the centre of everything is Mario, who is about two-thirds the size of a Brickhead and has little LED screens for eyes and on his belly. Although he’s odd-looking – my five-year-old described him as evil and said “Bowser has turned him bad” – he’s kinda cute once he starts talking and reacting to movement. Importantly, his voice is spot on and his exclamations, from the way he greets Toad to whooping when jumping, are gleefully authentic. Loading
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The sensor underneath Mario detects the colour of the bricks he’s touching – green for grass, blue for water, red for lava and yellow for sand – making him react accordingly. There are also unique patterned tiles that have different effects. Goombas, Koopas and Bowser Jr all have them on their back, and knocking them over and scanning the tile is the equivalent of stomping on them. Toad and Toadette have conversation tiles, which make Mario say ‘Hi’ when he passes, plus there are question block tiles that reward power-ups like the Super Mushroom and the Super Star, which makes him invincible for a few seconds.
There are also unique tiles on obstacles that, in conjunction with Mario’s built-in accelerometer, detect when he’s spinning on a platform or riding in the cart on the Piranha Plant Power Slide. The more spins, the more coins.
And collecting coins is the ultimate aim in LEGO Super Mario. At its simplest, you earn coins by moving Mario through the level, stomping enemies, collecting power-ups and completing obstacles. But there are ways to earn more if you’re willing to experiment. Spinning on a platform rewards coins, but stop and spin in the opposite direction and you’ll get bonus coins; balance on the power slide without hitting the piranha plants triggers a multiplier; the longer you move without hitting the plants at either end, the bigger the multiplier. These are all things you have to discover for yourself and I’m sure there are many other tricks I’ve yet to find. LEGO Mario is about two thirds the size of a normal Brickhead.
Scores feed back into the app (Mario connects to your phone or tablet via Bluetooth), which you can then share with your friends. Sharing pictures of your creations is also encouraged, to enable others to build the same course and compete against one another. Indeed, that’s where LEGO Super Mario is most fun, playing together to see who can score the most points.
Sharing the experience also made for some unexpected level designs too. Mine were pretty restrained, moving from one themed area to the next, almost in homage to the Mario games I’ve played in the past. But my kids, who don’t have the history with the video games, threw the rule book out of the window and created towers by stacking obstacles on top of one another. Just because Mario runs from left to right in the games it doesn’t mean he has to in real life.
When LEGO Super Mario was first announced I was a little skeptical. I found the Mario figure a little off-putting and, as a fan of LEGO, I would’ve loved to have seen display models of the Princess Peach’s castle from Mario 64, or the airship from Odyssey (I still would). I was also dubious about how it would stand alone as a game when there’s so much emphasis on the player to follow a level rather than cheat or game the system. In that respect it has a lot in common with board games – yes, you can cheat by skipping the lava or jumping straight to the finish flag with seconds to go, but where’s the fun in that? Any initial skepticism I had was short-lived and after playing and creating for a few days, there’s so much to like about LEGO Super Mario. I love the idea of exploring new levels, to find new ways to get coins, and look forward to seeing the ways the community breaks the mould when it releases in August. But mostly I love the way it captures the playfulness of LEGO and experimentation of Nintendo, fusing it into something that’s both familiar and fresh. That wasn ’ t my immediate reaction though. I constantly knew LEGO Super Mario wouldn ’ thyroxine be a ‘ traditional ’ LEGO set, designed to be either built following instructions and display, or just a random dress of bricks from which you can build whatever you want. rather it sits somewhere in between, its core components – the aforesaid heave pipe and coating flag, the power-up blocks and expansion sets like the Piranha Plant Power Slide, Boomer Bill Barrage and Toad ’ s Treasure Hunt – being the construction blocks you piece together however you like.It ’ s a dim-witted idea : you build the level, in any way you see suit to any size you want, then move Mario through it. Imagine how a child plays with action figures, walking them along, and you get the idea, but here Mario interacts with the blocks and obstacles, and collects coins as he goes.At the center of everything is Mario, who is about two-thirds the size of a Brickhead and has little LED screens for eyes and on his belly. Although he ’ mho odd-looking – my five-year-old describe him as malefic and said “ Bowser has turned him badly ” – he ’ s kinda cunning once he starts talking and reacting to movement. importantly, his voice is spot on and his exclamations, from the direction he greets Toad to whooping when rise, are gleefully authentic.The detector underneath Mario detects the color of the bricks he ’ mho touching – park for grass, amobarbital sodium for water system, red for lava and yellow for sandpaper – making him react accordingly. There are besides unique patterned tiles that have different effects. Goombas, Koopas and Bowser Jr all have them on their back, and knocking them over and scanning the tile is the equivalent of stomping on them. frog and Toadette have conversation tiles, which make Mario say ‘ Hi ’ when he passes, plus there are question stop tiles that reward power-ups like the Super Mushroom and the Super Star, which makes him invincible for a few seconds.There are besides unique tiles on obstacles that, in concurrence with Mario ’ s built-in accelerometer, detect when he ’ s spinning on a platform or depend on in the haul on the Piranha Plant Power Slide. The more spins, the more coins.And gather coins is the ultimate aim in LEGO Super Mario. At its simplest, you earn coins by moving Mario through the flush, stomping enemies, collecting power-ups and completing obstacles. But there are ways to earn more if you ’ rhenium will to experiment. Spinning on a platform reward coins, but check and tailspin in the opposition direction and you ’ ll get bonus coins ; libra on the power slide without hitting the marauder plants triggers a multiplier ; the longer you move without hitting the plants at either end, the bigger the multiplier. These are all things you have to discover for yourself and I ’ thousand certain there are many other tricks I ’ ve so far to find.Scores feed back into the app ( Mario connects to your phone or tablet via Bluetooth ), which you can then share with your friends. Sharing pictures of your creations is besides encouraged, to enable others to build the same course and compete against one another. indeed, that ’ s where LEGO Super Mario is most fun, playing together to see who can score the most points.Sharing the feel besides made for some unexpected level designs excessively. Mine were pretty restrained, moving from one theme area to the future, about in court to the Mario games I ’ ve played in the past. But my kids, who don ’ t have the history with the television games, threw the predominate reserve out of the window and created towers by stacking obstacles on top of one another. Just because Mario runs from left to right in the games it doesn ’ triiodothyronine think of he has to in real life.When LEGO Super Mario was foremost announced I was a fiddling doubting. I found the Mario design a little off-putting and, as a sports fan of LEGO, I would ’ ve loved to have seen expose models of the Princess Peach ’ s palace from Mario 64, or the airship from Odyssey ( I silent would ). I was besides dubious about how it would stand entirely as a game when there ’ s so much vehemence on the player to follow a level rather than cheat or game the system. In that obedience it has a lot in common with board games – yes, you can cheat by skipping the lava or jumping straight to the polish masthead with seconds to go, but where ’ s the fun in that ? Any initial agnosticism I had was short-lived and after playing and creating for a few days, there ’ mho so much to like about LEGO Super Mario. I love the theme of exploring new levels, to find new ways to get coins, and look forward to seeing the ways the community breaks the mildew when it releases in August. But by and large I love the way it captures the playfulness of LEGO and experiment of Nintendo, fusing it into something that ’ s both familiar and fresh .
Alex is the head of IGN’s UK Studio and has an unhealthy obsession with LEGO. Follow him on Alex is the head of IGN ‘s UK Studio and has an unhealthy obsession with LEGO. Follow him on Twitter